So if you want a little bit more control over those transforms, just hit the key to choose your transform, either G, R, or S, follow it up with your axis key, X, Y, or Z, and then follow that up with numbers on your keyboard to precisely either position or rotate your object. So if I was to hit the R key and follow that up with the Y axis, and then follow that up with numbers on my number pad, say 45, it's going to rotate that object 45 degrees. I could hit the X axis, and the same thing will happen. We can follow up those buttons with an axis key, so for instance, if I want to transform or grab an object, then hit the Y axis, you'll see a green line that goes off into space, and now, no matter where I move my mouse, the box is locked to the Y axis. Now, the transforms are rather random when you use just those buttons because in the case of, say, rotate, we're just going to tumble our object around in space when we move the object. You can hit the R button to rotate, and you can hit the S button to scale. We can activate these keys by hitting the G for grab or transform, and moving our mouse around, you can alt click and it will put it back to where it began. Those are our transform, rotate, and scale keys. One looks like an arrow, a curved line, and a little square with a line coming out of it. We can also transform, or manipulate, any object on the screen by using the transform buttons down here. When we click on an object, we'll see an orange outline around that object, or the entire object will turn orange. Eventually we're going to have a lot more things on the screen here than just these, but this is a good enough place to start. Now, I'm clicking on these objects by using my mouse buttons, and they're going to turn orange when that object is selected. In the basic startup file that you'll see when you begin with Blender, you're going to see an object, a camera, and a lamp. In this video we're going to be taking a look at the basic Blender interface and a few of the menus, just so you can know your way around Blender and get comfortable for this series.
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